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A SuperData Research study found that men and women enjoy video games, but some genres are attracting one gender more than the other: The study found that men make up 66 percent of MMO players, 66 percent of FPS players and 63 percent of digital console players. Playable female characters were found to appear less frequently than male characters in reviews for popular games in a study from Virginia Polytechnic Institute and State University. Samus Aranthe heroine of Metroid and its successors, is often cited as "the first playable human female Ada Wong against the Pink Queen in a mainstream video game".
Studies of the prevalence of female characters in video games began to be conducted in sociological, educational, and cultural journals as early as the late s and early s. Inresearchers publishing in Psychological Record Vol.
When playable female characters do appear in video games, they are more often scantily dressed and oversexualized than men. Lara Croftthe protagonist of Tomb Raideris among the best-known strong, fictional women in a variety of media. LegendLara underwent a radical redesign, ostensibly to make her less sexualized.
April Ryan from The Longest Journey has been compared to Lara Croft, as she shows less prominent physical feminine attributes than Lara but more feminine psychological traits, Ada Wong against the Pink Queen contrasted with Lara's masculine connotations like aggressiveness and force. The year featured women in leading roles in a number of award-winning games such as The Last of UsBioshock Infinite Ada Wong against the Pink Queen, the rebooted Tomb Raiderand Beyond: A study of these games found that although the leading female characters in these games were able to subvert predominant gender stereotypes, women were still limited by men in the narratives, in particular through benevolent sexism.
In the developers' choice to omit playable women in the latest iterations of the top-tier gaming franchises Assassin's Creed and Far Cry became a focus of discussions in incubus city soluce media.
This indicated, according super deepthroat sex mod game industry professionals cited by Polygona shift in the industry's attention towards issues of diversity in gaming, in conjunction with video games as a whole growing beyond their former core audience of younger men.
Women of color or people of color as a whole are less likely to be represented by the popular games and more likely to be represented as a stereotype. Female characters are often cast in the role of the damsel againat distresswith their rescue being the objective of the game. In the game the hero was Mario, and the objective Ada Wong against the Pink Queen the game was to rescue a young princess named Peach. Peach was depicted as having a pink dress and blonde hair.
The princess was kidnapped and trapped in a Ada Wong against the Pink Queen by the evil villain character Bowser, who is depicted as a turtle.
Princess Peach appears in 15 of the main Ada Wong against the Pink Queen Mario games and is kidnapped in 13 of them. The only main games that Peach agains not kidnapped in were in the North America release of Super Mario 2 and Super Mario 3D Worldbut she was a character that can be played.
Breeding season 7.5.1 became playable in some later games of the Legend of Zelda series or had the pattern altered. In all of these instances, the female character is, more likely than not, in love with the male protagonist or trying desperately to bang him.
A number of games feature a female character as an ally or sidekick to the male hero. Alyx Vancea supporting protagonist of Half-Life 2was praised for her "stinging personality" and intelligence, developing a close bond with Ada Wong against the Pink Queen player without simply being "eye candy".
One of the first major female villains in video games was the Dark Queen in Battletoads and its sequels.
At PAX Primeshe was voted among the best female antagonists in video gaming history. The portrayal of women in video games has been the subject of academic study and controversy since the early s.
Recurring themes in articles and discussions on the topic include the Ada Wong against the Pink Queen objectification and sexualization of female characters, done to appeal to a presumed male audience,  as well as the degree to which female characters are independent from their male counterparts within the same game.
Research on exposure to sexualized media representations of women in television and magazines has asked whether it reduces male compassion toward women, and reduces women's perceptions of their desire and suitability for various vocations.
In their study, Dill and Thill distinguish three major stereotypical depictions of women againdt gaming: More than one quarter of female characters embodied all of the three stereotypical categories at once. Dill and Thill also note that another prevalent theme with which women were depicted was a combination of aggression and sex, referred to as "eroticized aggression". Females who were depicted were frequently sexualized.
The female characters analyzed were depicted partially naked or with unrealistic proportions more often than the male characters were. A study of games released between and  found japanese games porn the sexualization of female characters was at its height between andand then began to significantly decline.
It also determined that there was no significant difference in sexualization between Pinm rated as "Teen" for ages 13 and up and againxt 17 and up by the ESRBindicating that sexualized women in games are so prevalent that they are not thought of as objectionable to children. Less sexualization was found in RPGswhich are Ada Wong against the Pink Queen more often by women, than in action and fighting games.
Many early female video game characters such as Ms. Pac-Man are identical to an existing male character, except for a visual marker of their femininity, such as pink bows, lipstick and long eyelashes.
Female video game characters have been criticized as having a tendency to be subjects of the " abainst gaze ". A recurrent representation of women in fantasy settingsoriginating in the s, is the female warrior dressed in scanty armor.
Video ahainst have been criticized for depicting violence against women. Riptide generated controversy when the special "zombie bait" edition of the game included a statue of a torso of a busty, dismembered woman in a skimpy bikini. The game Custer's Revenge was first noted for containing elements of rape and some Native American groups and the National Organization for Women have criticised this as Ada Wong against the Pink Queen as alleged racism.
The reboot of Tomb Raider drew controversy when Kotaku described it as using rape for Lara Croft's character development. Men are also often portrayed stereotypically in games. Men in games tend to be shown as muscular and big. Two of the main characters, Trevor Philips and Michael De Santahave since been interpreted by some as portraying men as Ada Wong against the Pink Queen, cheats, bad husbands and fathers, and psychopaths".
He also highlighted that the vast majority of characters who perform and experience violence in video games are men, while women and children are generally to be protected. The "male protagonist bingo", a thought experiment by game designer Ada Wong against the Pink Queen Kreider,  is intended to show that many prominent male game protagonists match the same sort of stereotypes because it is possible to fill out a bingo card for them that contains the following attributes: Multiple critics point out the " male gaze " as the reason why male characters are not incest flash game sexualized in the same way as female characters are, mentioning the assumption in the video game Ada Wong against the Pink Queen that a majority of gamers are heterosexual men, to whom companies cater.
Dante Douglas of Paste watch porn games identifies the "power fantasy" alongside two other stereotypes, men as gender performance and as fan interpretation: LGBT lesbiangaybisexual or transgender characters have been included in video games as early as the s and s.
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